[Sodium_noir] A hunter in darktown

Spikey spikey at khaoshq.fsnet.co.uk
Thu Sep 14 12:49:17 EDT 2006


Tellos
Dhampir
Le Quarter Haitian (Darktown)

He just smiled. "Darktowns gonna burn abit I guess, welcome to my nightmare 
goldie locks!" 

[OOC - And so we enter Combat. Refer to rules 12 and 13 on the Rules page . Tellos needs to post his Initiative (Wits and Alertness) and remind me what Gun he has please!]

ROUND 1

With that he aims and fires at the head of the first gangster. [Dex 4 + Firearms 3] 
[Dice roll = 0, 0, 8, 7, 7, 6, 2 - 6 successes on a diff 6 gun]

he also burns power in his blood to get the quicking powers moving through him. [1 blood point to celarity 1]

To be fair, Telos knows his powers, you should assume he would have done this before he started shooting and would get the extra action this turn if you wish. The choice is yours.
 
Goldie (Guy on the Phone)
Initiative = 7
Draws his gun to fire next round

Little Chris
Initiative = 7
Draws his gun to fire next round

Furious Styles
Initiative = 6
Draws his gun to fire next round

Trey
Initiative = 5
Dives for cover
Dexterity 3 + Dodge 1 = 4

Evan D
Initiative = 4
Dives for Cover
Dexterity 3 + Dodge 3




Roundtree (Sniper 1)
Initiative = 6
Fires one round from his his AK47 (Bought from the Sabbat last week)
Dexterity 2 + Firearms 3, Difficulty 7
Dice Roll - 9, 7, 5, 3, 3 = 2 Succeses
Damage = 5

Wade (Sniper 2)
Initiative = 6
Fires three rounds from his his FN Fal Rifle
Dexterity 4 + Firearms 4, Diff 7
Dice Roll - 0, 9, 8, 8, 7, 7, 6, 5 = 6 Succeses 
Dice Roll - 9, 7, 7, 6, 4, 2, 1, 1 = 1 Success
Dice Roll - 0, 9, 9, 7, 7, 5, 4, 1 = 4 Succeses

Damage for those three hits are 5, 6 & 4.





[Combative Tag]

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