[Sodium_noir] OOC: Advise needed

Antonia Bifano antoniabifano at hotmail.com
Tue Jul 4 20:42:11 EDT 2006


Well, if it's a game that we mutually belong to (on Yahoo) and the player 
I'm thinking it is, the simple answer is:  There's a reason why no one's 
invited him to play in SN.  (He's a troll)

But, if it's not who I think it is, then I say it is certainly possible that 
the guy's PC isn't necessarily what he's actually like.  (Heck, I've played 
a couple characters that were serious Bitches on Wheels myself, but that 
doesn't make me a bitch)

But if the character's simply not being helpful, well, then you could try to 
win the PC over.  On the other hand, since it is a PC issue, not a player 
issue, then I'd talk to the player.  Ask if the PC could be a bit more 
helpful.    Sometimes I think it is better to try to resolve things player 
to player first, and then go to the ST.  Or, contact the player and CC the 
mail to the ST.


Deny the Impossible





>From: Bill <taoveritas at yahoo.com>
>Reply-To: sodium_noir at elsinore.net
>To: sodium_noir at elsinore.net
>Subject: [Sodium_noir] OOC:  Advise needed
>Date: Fri, 30 Jun 2006 11:11:18 -0700 (PDT)
>
>Greetings all,
>
>I hope people won't mind if I steal away to a quiet
>corner of the game and ask a question
>out-of-character.  I find myself in a RP situation and
>am not sure quite how to handle it.
>
>In one of the other PBEM games I'm in (NOT SODIUM
>NOIR), the ST has partnered me up with another
>character to investigate a mystery.  The details of
>the plot are unimportant.
>
>The game is very new and the reason the ST put us
>together was to start some inter-character dialogue,
>interaction, bonding, etc.  The problem is, the
>character I'm partnered with is an asshole.
>
>This is not a case of a character that is suppose to
>be an asshole, and I'm taking offense.  I doubt that
>this is the intention of the player, but I really hate
>his character.
>
>For example:
>
>The overall game setting is one of distrust.
>Characters are suppose to find a way to overcome their
>paranoia, work together, and save the world.  I
>introduced myself to Tony (not the actual name)
>offering where I'm from, my pride, and a brief generic
>background.  It's nothing really useful, just a way to
>get things started.
>
>His response is that knowledge is power and he doesn't
>feel comfortable offering anything else besides his
>name.  Conversation ends.
>
>Ever since then, Tony has not picked up any hooks I've
>offered to get things started or some sort of
>relationship to develop and he's offered none himself.
>  His character is condescending, and in addition to
>making it difficult for me to suspend disbelief and RP
>that I can work with this guy, it's almost impossible
>for me to post anything.
>
>I have no idea what the player is really like.  I am
>not accusing him of being an asshole, just his
>character.  Right now I'm pondering my options.  I've
>come up with two:
>
>1.  Talk to the player directly.  Problem is, how can
>I express myself without making it sound like a
>personal attack, an easy mistake to make using e-mail.
>  LEt's face it, creating a character ina game can be
>very personal, and people can become a little touchy
>at criticism.
>
>2.  Talk to the ST.  Problem is, if our roles were
>reverse I'd go ballistic.  I have no problem working
>with other players to try and solve problems, but if
>someone complained to the ST about me without talking
>to me first it would not go over well.
>
>That's the situation.  I'm hoping that with so many
>experienced role-players in this game someone might
>have some thoughts or insight for me.
>
>Bill
>aka John Black
>
>-------------
>"I swear, as God as my witness, I thought turkeys could fly."
>-- Les Nessman
>
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>_______________________________________________
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>
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>
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